Coda battlemech record sheet, with pilot.
Coda
Mass: 75 tons
Tech Base: Mixed
Chassis Config: Biped
Battle Value: 2,555
Chassis: Unknown Standard
Power Plant: Unknown, non-Fusion 375 XXL Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Capacity: 150 meters
Armor: Unknown Ferro-Lamellor
Armament:
1 (IS) RISC Hyper Laser
1 (CL) Large Pulse Laser
1 (CL) Medium Pulse Laser
1 (CL) Small Pulse Laser
1 Hatchet
1 Watchdog CEWS
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Equipment Type Rating Mass
——————————————————————————–
Internal Structure: Standard 114 points 7.50
Engine: XXL Engine 375 13.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: (CL) Double Heat Sink 17(34) 7.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Lamellor AV – 231 16.50
Armor Locations: 1 LT, 8 RT, 3 RA
CASE Locations: LT 0.00
CASE II Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32
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Equipment Location Heat Critical Mass
——————————————————————————–
(CL) Small Pulse Laser HD 2 1 1.00
Watchdog CEWS CT 0 2 1.50
(IS) RISC Hyper Laser LT 24 6 8.00
Hatchet RA – 5 5.00
(CL) Large Pulse Laser LA 10 2 6.00
(CL) Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 26
5 4 4 3 0 3 1 Structure: 3
Special Abilities: MEL, WAT, ECM, CASEII, ENE, SRCH, ES, SEAL, SOA
Description
Coda is Zealot’s unique battlemech, a machine no Inner Sphere engineer can understand or identify. The engine is not a standard fusion engine, using entirely different technology, same with the armor compound and the weaponry. Where could it come from? How is this machine still working as the first sighting of it date from the same time as the Mackie?
Weapons and Equipment
Special Rules
- Even though it has an XXL engine, moving or staying stationary does not generate any heat for Coda.
- Coda can jump as if it has 5 Jump Jets, which also does not generate heat.
- All attacks against Coda in the front arc take a +1 to all attack rolls.
- All cluster rolls from missiles suffer a -1, with a minimum of 0 missiles hit.
- If Coda has no used its Katana in close combat, it can be used to deflect 1 autocannon / solid projectile weapon with a successful Piloting check with a penalty equal to the MOS of the attack roll.
- Coda cannot be repaired at any regular mech bays.